#include <builtin_types.h>
Go to the source code of this file.
Defines | |
#define | FLOAT_ARRAY_TYPE float3 |
Type of the float array. |
mdgpu - a molecular dynamic simulation program using GPUs
Copyright (C) 2010 Julian P. Engel
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Definition in file define.h.
#define FLOAT_ARRAY_TYPE float3 |
Switch for using either float3
or float4
type.
Definition at line 31 of file define.h.
Referenced by componentSumReduction(), gpuAddHarmonicBondForce(), gpuAddLJForce(), gpuAddLJForceCut(), gpuComponentSumReduce1(), gpuComponentSumReduce2(), gpuGenerateVerletList(), gpuGenerateVerletListSmem(), gpuGenerateVerletListSmemVar1(), gpuGenerateVerletListVar1(), gpuGetHarmonicPotentialEnergyKernel(), gpuHarmonicBondForces(), gpuHarmonicBondForcesSmem(), gpuLJCutPotentialEnergyKernel(), gpuLJForces(), gpuLJForcesCut(), gpuLJForcesCutRSmem(), gpuLJForcesCutSmem(), gpuLJForcesCutSmemSmem(), gpuLJForcesCutVar1(), gpuLJForcesSmem(), gpuLJForcesSmemSmem(), gpuLJForcesVerletList(), gpuRemoveDriftKernel(), main(), and showDeviceArray().